2021.01.22 v1.If you already tried Transport Fever 2 game, maybe its time for you to try Transport Fever 2 Steam Workshop mods as well. About series, please see the TPF website forum.Ĭopyright declaration: original model works, without permission, no reprint and commercial sale! It is recommended to set all MOD menu functions first, and then place the MOD. When two ports are close to each other, roads/railways will automatically connect to each other. You can connect multiple international ports in series to form a larger port. Before placing the MOD, it is recommended to level the river bank/coast first, and use the "," and "." keys to adjust the height of the MOD (the junction of brick-cement in the port should be level with the water surface.). Use the "M" and "N" keys to rotate the mod. When you place the mod on the shore, you may encounter a "conflict" or "unable to build" prompt. You can find the mod's assets in the "Assets/urban_expansion_project_package_II" option. Setting 8, you can customize the electrification of the railway (if you choose electrified railway, the railway catenary will not be displayed in the container loading area.). Defaults to normal rail with wooden sleepers. Setting 7, you can customize the railway type. After the problem is solved, it will be re-added in the next version update.) (Due to the compatibility setting problem, the tram freight station is temporarily removed from the current version (V1.1). Setting 6, you can turn the tramway on or off. Setting 5, you can customize the appearance of roads, divided into urban roads and suburban roads. In the simplified mode, the area occupied by the port can be reduced, which is convenient for players to design road connections by themselves. Setting 4, this option allows you to adjust the road and railway settings of the port. You can also choose to close the assets and place your favorite vehicles. Setting 3, through this option, you can switch the vehicles in the three regions of "Asia", "Europe" and "America". The default output is 1200, you can drag the slider to adjust between 400-4000. Setting 2, allows players to customize the demand/output level of the industry. In this mode, players can transport excess resources to the port for consumption (simulating the export of cargos), while earning freight. The last option of the mod is "Black Hole Mode". You can choose to let the international port produce goods directly, or you can choose the default industrial chain production mode of the game.Īt the same time, you can also close the industrial chain and let MOD only serve as a transit point for road/rail/ship transportation. Setting 1, allows players to customize the industry chain and product type. You can find this mod in "Industry/urban_expansion_project_package_II" option MOD contains 28 road container loading and unloading stations, 3 railway container loading and unloading stations, 4 imported car loading stations (rail + road), and 2 docks. All stations and cargo storages are connected to each other. MOD provides 5000-10000 cargo storage space, and will dynamically allocate cargo storage capacity for road/railway/shipping. It is not recommended to use MODs that directly replace the default parameters of the game! ! Such mods will cause other authors' mods to fail to work properly! ! ! (Note! May not be compatible with some mods that modify the output level.). The MOD adopts the default industry chain and is compatible with all industry expansion MODs. You can use the archive to directly load this MOD without any restrictions. The "Sandbox" MOD that comes with the game needs to be loaded to enable the "Industry" button. !!_Please read the MOD description first!! In order to understand the function of the MOD and use it correctly :_!!
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