![]() It is simple but compelling, and when you are down to your last HP and a horde of enemies are bearing down on you, it gets extremely tense. It may be an old game, but Kingdom Rush is still hugely enjoyable. And don’t get me started on the necromancer enemies, who summon hordes of skeletons to attack you… It seems having your most powerful weaponry by the exit to the level is the wisest course. One thing I have found, however, is that these heroes can only engage with one enemy at once, so if they are busy fighting, the rest of the enemies can amble past without a care in the world. There are plenty to unlock, and choosing the right one can make all the difference. There is also another last line of defence – a hero that can stand between your foes and their target. The aiming of the meteors is quite tricky, as you have to lead your targets, as they are always walking, and there is a slight delay. You have an ability to summon some extra troops to stave off a tide of enemies, and you also have the ability to summon a meteor shower to take out tough foes. There are also further strings to your bow, each of which can be upgraded in the same way. See, as you complete a level you are awarded some stars, and these can be used to upgrade each tower, giving lower costs, increased damage, or the like. Luckily, you can also upgrade yourself to keep up in the arms race. There are fast ones, slow but strong ones, and even boss ones that soak up a serious amount of damage before dying. ![]() Obviously, as you get better towers and abilities, you will face different monsters. Choosing the right upgrade path, as well as the right towers in the right places, is the name of the game. As another example, an arrow tower can either become a kind of massive tree, full of fast firing archers, or it can become a tower full of musketmen they don’t fire as fast but make up for it with power. As each tower gets to level four, you can choose which type they are going to be. As you build your towers and kill enemies, you gain gold, used to either buy new towers further down the road, or to upgrade your existing ones. As an example, armoured enemies are only really weak to magic attacks, and so on and so forth. To add a little spice, certain enemies are weak to certain attacks, and so you can’t get away with building only one type of tower. And those towers come in four flavours: arrow, mage, barracks and artillery. In order to prevent this, we can build towers alongside the road, hoping that they pick enemies off. ![]() Unlock extra hard modes only if you are feeling truly masochistic. And you’ll find that to be the case on normal difficulty. The actual gameplay is almost a classic example of “Easy to pick up, hard to master” and the difficulty certainly ramps up in the last few levels. However, those graphics and wotnot take a backseat to the gameplay in the best examples of the tower defence genre, and so it is here with Kingdom Rush. The music is nice enough, if forgettable, and all in all, the presentation isn’t bad for a twelve year old mobile game. My favourite has to be the sigh that plays when you defeat an enemy before they get to your last lines of defence it always makes me think I’m doing something right. You’ll hear stuff like “dodge this” when you upgrade an archery tower, or the cry of “I put a spell on you!” when you build a mage tower. I suppose they had to be to run on an iPad, though eh?Įqually, the sounds are pretty basic, with little snippets of voice overs breaking the tension. ![]() The maps are not massively varied, mostly running as variants of either grassy landscapes or mountainous ones, and while there is a good amount of variety to be found in the actual layout of the maps, the graphics are pretty simple. Alongside these paths are areas where you can place your towers, in order to defend the objective. The action takes place in the standard for the genre a ‘from-above’ viewpoint, with a series of paths on the map that enemies can walk down. ![]()
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